Instant death rpg maker mv yanfly
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Route/bond content is completely separate from everything else until the last month of the game, and even then it really only changes the ending and like 5 lines of dialogue during the final boss. Then you have 1 extra new girl and 2 originals with endings.
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INSTANT DEATH RPG MAKER MV YANFLY PLUS
He’s really not very magussy, which I guess is important but does make him kind of bland.Īs for the servants in this fan game, you have Scathach, Brynhildr, and Raikou for existing characters with endings plus Nightingale and Kiara have an extra scene each. He kind of does at the start, with being a teacher and wanting something to happen, but he kind of just becomes a general good guy. Baring the translation making some of the info dump scenes hard to follow, I think it’s well written, though I wish Cyril had more of a character. Anything more spoils essentially the point of the game, which is reading the Fate esque story where it makes rules then breaks all of them. That’s basically everything from chapter 1, and the game has 9 chapters. So Cyril sets out to do just that, starting with the biker lady from earlier, and that’s where I’m going to stop. Angel’s not exactly sure on the end details, but he knows this is your goal. Angel reveals that to save the town, Cyril must gather 7 servants and go to the biggest pyramid in town to do something. It is also stagnating, which to a magus is bad news. This one, named Angel, reveals Cyril not having all the memories he should and that Pyramid City is cut off from the outside world. I forget the acronym, but basically magus can have this follower spirit that guides them to a goal in life. At home he kind of freaks out and also gets excited about the drastic change in his life. He runs and is saved by a girl on a motorbike. On the third day Cyril stays out late after meeting his friend Rama, and his attacked by a Witch who turns a nearby person into a spiky skeleton thing. The game starts with three days of his casual life with notes about beatings and in the background, worrying Cyril’s wife, Raikou. So you play as Cyril, a magic instructor at a college like school in a city named Pyramid City. While Empire of Dirt does go through the general lore, it’s a lot more concerned with its own rules and such doesn’t spend a lot of time on things like The Root or the Throne. I’m also not going into detail about Fate lore like servants because if you are going to play this, watch or play something officially Fate first. There’s a lot near the start of the game that is easy to tangent on because of how Fate is suppose to work and how obvious something is just wrong with the world. So I’m going to have to hold back a lot when writing the summary.
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Essentially, if Fate Stay Night was made today, it would probably be almost this. Along with Fate this feels Persona and shounen plot structure inspired. It has essentially puzzle boss fights using a combat system vaguely similar to Grand Order’s, though the fights are pretty far apart. It is fairly legible, though there’s plenty of rough spots, especially during the lore expositions and plot dumps. As someone who plays Fate Grand Order daily, this is something I wanted to play, even though it is edited machine translation. Calling this a fan work would be right, but it’s a bit more budgeted then most. Created by Luwen Workshop, translated/edited by Grim9888Īn RPG Maker MV Fate inspired game.